场景完成是从场景的部分扫描中完成缺失几何形状的任务。大多数以前的方法使用3D网格上的截断签名距离函数(T-SDF)计算出隐式表示,作为神经网络的输入。截断限制,但不会删除由非关闭表面符号引入的模棱两可的案例。作为替代方案,我们提出了一个未签名的距离函数(UDF),称为未签名的加权欧几里得距离(UWED)作为场景完成神经网络的输入表示。 UWED作为几何表示是简单而有效的,并且可以在任何点云上计算,而与通常的签名距离函数(SDF)相比,UWED不需要正常的计算。为了获得明确的几何形状,我们提出了一种从常规网格上离散的UDF值提取点云的方法。我们比较了从RGB-D和LIDAR传感器收集的室内和室外点云上的场景完成任务的不同SDF和UDFS,并使用建议的UWED功能显示了改进的完成。
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LIDAR传感器提供有关周围场景的丰富3D信息,并且对于自动驾驶汽车的任务(例如语义细分,对象检测和跟踪)变得越来越重要。模拟激光雷达传感器的能力将加速自动驾驶汽车的测试,验证和部署,同时降低成本并消除现实情况下的测试风险。为了解决以高保真度模拟激光雷达数据的问题,我们提出了一条管道,该管道利用移动映射系统获得的现实世界点云。基于点的几何表示,更具体地说,已经证明了它们能够在非常大点云中准确对基础表面进行建模的能力。我们引入了一种自适应夹层生成方法,该方法可以准确地对基础3D几何形状进行建模,尤其是对于薄结构。我们还通过在GPU上铸造Ray铸造的同时,在有效处理大点云的同时,我们还开发了更快的时间激光雷达模拟。我们在现实世界中测试了激光雷达的模拟,与基本的碎片和网格划分技术相比,表现出定性和定量结果,证明了我们的建模技术的优势。
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This article formulates a generic representation of a path-following controller operating under contained motion, which was developed in the context of surgical robotics. It reports two types of constrained motion: i) Bilateral Constrained Motion, also called Remote Center Motion (RCM), and ii) Unilaterally Constrained Motion (UCM). In the first case, the incision hole has almost the same diameter as the robotic tool. In contrast, in the second state, the diameter of the incision orifice is larger than the tool diameter. The second case offers more space where the surgical instrument moves freely without constraints before touching the incision wall. The proposed method combines two tasks that must operate hierarchically: i) respect the RCM or UCM constraints formulated by equality or inequality, respectively, and ii) perform a surgical assignment, e.g., scanning or ablation expressed as a 3D path-following task. The proposed methods and materials were tested first on our simulator that mimics realistic conditions of middle ear surgery, and then on an experimental platform. Different validation scenarios were carried out experimentally to assess quantitatively and qualitatively each developed approach. Although ultimate precision was not the goal of this work, our concept is validated with enough accuracy (inferior to 100 micrometres) for ear surgery.
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Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real-world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs contain irrelevant and exogenous information. In this work, we study how information bottlenecks can be used to construct latent states efficiently in the presence of task-irrelevant information. We propose architectures that utilize variational and discrete information bottlenecks, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self-supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learned bottlenecks help predict only the relevant state while ignoring irrelevant information.
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To face the dependency on fossil fuels and limit carbon emissions, fuel cells are a very promising technology and appear to be a key candidate to tackle the increase of the energy demand and promote the energy transition. To meet future needs for both transport and stationary applications, the time to market of fuel cell stacks must be drastically reduced. Here, a new concept to shorten their development time by introducing a disruptive and highefficiency data augmentation approach based on artificial intelligence is presented. Our results allow reducing the testing time before introducing a product on the market from a thousand to a few hours. The innovative concept proposed here can support engineering and research tasks during the fuel cell development process to achieve decreased development costs alongside a reduced time to market.
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A learned system uses machine learning (ML) internally to improve performance. We can expect such systems to be vulnerable to some adversarial-ML attacks. Often, the learned component is shared between mutually-distrusting users or processes, much like microarchitectural resources such as caches, potentially giving rise to highly-realistic attacker models. However, compared to attacks on other ML-based systems, attackers face a level of indirection as they cannot interact directly with the learned model. Additionally, the difference between the attack surface of learned and non-learned versions of the same system is often subtle. These factors obfuscate the de-facto risks that the incorporation of ML carries. We analyze the root causes of potentially-increased attack surface in learned systems and develop a framework for identifying vulnerabilities that stem from the use of ML. We apply our framework to a broad set of learned systems under active development. To empirically validate the many vulnerabilities surfaced by our framework, we choose 3 of them and implement and evaluate exploits against prominent learned-system instances. We show that the use of ML caused leakage of past queries in a database, enabled a poisoning attack that causes exponential memory blowup in an index structure and crashes it in seconds, and enabled index users to snoop on each others' key distributions by timing queries over their own keys. We find that adversarial ML is a universal threat against learned systems, point to open research gaps in our understanding of learned-systems security, and conclude by discussing mitigations, while noting that data leakage is inherent in systems whose learned component is shared between multiple parties.
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In intensively managed forests in Europe, where forests are divided into stands of small size and may show heterogeneity within stands, a high spatial resolution (10 - 20 meters) is arguably needed to capture the differences in canopy height. In this work, we developed a deep learning model based on multi-stream remote sensing measurements to create a high-resolution canopy height map over the "Landes de Gascogne" forest in France, a large maritime pine plantation of 13,000 km$^2$ with flat terrain and intensive management. This area is characterized by even-aged and mono-specific stands, of a typical length of a few hundred meters, harvested every 35 to 50 years. Our deep learning U-Net model uses multi-band images from Sentinel-1 and Sentinel-2 with composite time averages as input to predict tree height derived from GEDI waveforms. The evaluation is performed with external validation data from forest inventory plots and a stereo 3D reconstruction model based on Skysat imagery available at specific locations. We trained seven different U-net models based on a combination of Sentinel-1 and Sentinel-2 bands to evaluate the importance of each instrument in the dominant height retrieval. The model outputs allow us to generate a 10 m resolution canopy height map of the whole "Landes de Gascogne" forest area for 2020 with a mean absolute error of 2.02 m on the Test dataset. The best predictions were obtained using all available satellite layers from Sentinel-1 and Sentinel-2 but using only one satellite source also provided good predictions. For all validation datasets in coniferous forests, our model showed better metrics than previous canopy height models available in the same region.
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Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Transformers have proved to be very effective for visual recognition tasks. In particular, vision transformers construct compressed global representations through self-attention and learnable class tokens. Multi-resolution transformers have shown recent successes in semantic segmentation but can only capture local interactions in high-resolution feature maps. This paper extends the notion of global tokens to build GLobal Attention Multi-resolution (GLAM) transformers. GLAM is a generic module that can be integrated into most existing transformer backbones. GLAM includes learnable global tokens, which unlike previous methods can model interactions between all image regions, and extracts powerful representations during training. Extensive experiments show that GLAM-Swin or GLAM-Swin-UNet exhibit substantially better performances than their vanilla counterparts on ADE20K and Cityscapes. Moreover, GLAM can be used to segment large 3D medical images, and GLAM-nnFormer achieves new state-of-the-art performance on the BCV dataset.
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